Reply to Re: Global variables
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July 25th 2004, 12:10 PM

MiloBones


Well, you could use the "limited memory" (redink's words) given by editor_seq and editor_frame. In other words, you would have another (invisible) sprite on the screen which changed seq when the first event happened. I don't quite know whether this would work, and it'd be easier to just use a global.