The Dink Network

Reply to sword stuff

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 18th 2004, 07:34 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
hello. I want that when you pick up a sword, you can't use it yet, not until &variable is at least 1.
So, you pick up the sword, and you get item-sw1.

what do I need to change in the void use (void)so you can't use it right away, but only after &variable is 1 or higher?

original item-sw1 script:

void use( void )
{
//disallow diagonal punches

if (sp_dir(1, -1) == 1)
sp_dir(1, 2);
if (sp_dir(1, -1) == 3)
sp_dir(1, 2);
if (sp_dir(1, -1) == 7)
sp_dir(1, 8);
if (sp_dir(1, -1) == 9)
sp_dir(1, 8);

&basehit = sp_dir(1, -1);
&basehit += 100; //100 is the 'base' for the hit animations, we just add
//the direction
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(200);
playsound(8, 8000,0,0,0);

}

I messed around with this, but I seem the too big a scripting disaster for this. please help!