Reply to Re: move created sprites
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I take it you mean screens instead of tiles. If you meant tiled, you can use move and move_stop.
You can also use these in the case with screens, only you must let them walk out of the screen. To make it move to the left, go to an x of -50, to the right an x of 700. Up an y of -50, down an y of 550.
You only need to write a script that creates the guy on the other screen if it walks to it. I'd suggest using a global to store the screennumber of the guy you want to move.
You can also use these in the case with screens, only you must let them walk out of the screen. To make it move to the left, go to an x of -50, to the right an x of 700. Up an y of -50, down an y of 550.
You only need to write a script that creates the guy on the other screen if it walks to it. I'd suggest using a global to store the screennumber of the guy you want to move.