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July 13th 2004, 12:36 PM
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I have my shop keeper who will run one dialog at story==0 Of course once dink has that conversation I want progress to story==1 for the shop keep, who will then offer goods for gold.

Later on dink will meet the witch at story==1. She will send him on a mini-quest which will progress the story from story==1 to story ==3 possibly to 4 depending on what I throw in.

Now should dink return to the store will story==1 conversation still run with the shop keep?

I would like to make it so my shop keeper will offer goods through the rest of the game no matter what story number we are on. But I still want to have a opening conversation the first time dink stops in a script that runs only once.

Do I use story== to do that?
Or do I change visions?

Thanks