Reply to Re: headless ducks
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I guess giving the duck the same properties as a normal duck has should work, you'll only have to find out if hurt(¤t_sprite, 1); decapitates it... If it doesn't, you can allways make some sort of invisible bomb or something.
Anyway, make a copie of die5 and put the hurt()/bomb/whatever code in the void main( void )
Oh, and I just realised that these ways would display the damage done above the duck, but I can't think of anything else at the moment...
Anyway, make a copie of die5 and put the hurt()/bomb/whatever code in the void main( void )
Oh, and I just realised that these ways would display the damage done above the duck, but I can't think of anything else at the moment...