Reply to Re: Dink Smallwood : Creating the Quests.
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Well, for my first Genuinely Serious D-Mod Endeavor, which I began this week or so, I started dabbling around with the map first... but I'm now trying to place more emphasis on the story before anything else, as I think it'd probably be easier on me to construct the map and scripts if I know exactly what direction I'm headed in. At the moment I'm writing all the dialogue for the intro, and I'll work on the general story path after that, devising the rest of the dialogue as I write scripts and such.
I'll focus on the map after that, though I'm not exactly sure how I'm going to go about things.. I want to make a romp as opposed to a quest, but I'll have to see how much wacky material I can concoct. My map-making usually consists of me establishing one large, bland area, adding the necessary houses and such, and then prettifying the area accordingly.
What else can I say.. eh, if I think of anything, I'll mention it later. But after only a few days' work on the D-Mod, not a lot is set in stone. Mmm.. pie bandits.
I'll focus on the map after that, though I'm not exactly sure how I'm going to go about things.. I want to make a romp as opposed to a quest, but I'll have to see how much wacky material I can concoct. My map-making usually consists of me establishing one large, bland area, adding the necessary houses and such, and then prettifying the area accordingly.
What else can I say.. eh, if I think of anything, I'll mention it later. But after only a few days' work on the D-Mod, not a lot is set in stone. Mmm.. pie bandits.