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June 7th 2004, 09:49 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
I have a bit of time and this problem still bugs me.
Many people have found a major bug in Bane when they talk to people in town, ask a question and it crashes. Once again I tried duplicating that to no avail. If anyone is currently playing it and it crashes please try the 'debug mode' (alt-d) and post or email me the debug text at that point.
Or if anyone sees a problem in it here just say.

void talk()
{
if (&invis == 1)
{
external("item-inv","visable");
say_stop("`4Oh, I didn't see you.",&current_sprite);
}
freeze(&current_sprite);
freeze(1);
choice_start()
"Ask about any trouble in town"
"Ask about the Bringer of light"
"Leave"
choice_end()
if (&result == 1)
{
say_stop("Hi, is everyone in this town o.k.?",1);
wait (250);
say_stop("`4As long as we follow the Bringer of light we're o.k.",&current_sprite);
}
if (&result == 2)
{
say_stop("Hello, what can you tell me about the Bringer of light?",1);
wait (200);
say_stop("`4shhh.. not now.",&current_sprite);
}
if (&result == 3)
{
say_stop("Excuse me.",1);
}
unfreeze (&current_sprite);
unfreeze (1);
}
}
//
apparently it crashes (for some people only) as soon as the first choice is picked. Grrr....
*edit*
I pasted in the rest of the talk () to show the unfreeze.