Reply to Re: DE question
If you don't have an account, just leave the password field blank.
Mass-deleting is impossible, though you can use [ and ] to browse through the sprites on the screen, then press enter to select it, and then press delete. Press ] again, enter, delete, ], enter, delete, etc... Or you can use SpriteReplacer
. The basewalk (and base-whatever) works like this:
In the sequence selection screen, you see a lot of monster/NPC walking sequences. And if you look closely, everytime the sequence is for the down-left-direction, the number ends with a 1. If it's down-right, the number ends with a 3, etc. This last number is the direction. You can look at the numpad on your keyboard to see what number corresponds to what direction. Now, if you take the sequence-number, and substract the direction, you'll have it's "base" number. Sprites with brain 9,10 or 16 will add the direction to this number given for "base-walk", "base-idle", "base-attack" and "base-death" to form the sequence needed for the animation.
So, for example, if you want a guy to look like the sequences 381, 383, 287 and 389, you give it base-walk 380.
EDIT: Of course I mean 387 instead of 287... silly me

In the sequence selection screen, you see a lot of monster/NPC walking sequences. And if you look closely, everytime the sequence is for the down-left-direction, the number ends with a 1. If it's down-right, the number ends with a 3, etc. This last number is the direction. You can look at the numpad on your keyboard to see what number corresponds to what direction. Now, if you take the sequence-number, and substract the direction, you'll have it's "base" number. Sprites with brain 9,10 or 16 will add the direction to this number given for "base-walk", "base-idle", "base-attack" and "base-death" to form the sequence needed for the animation.
So, for example, if you want a guy to look like the sequences 381, 383, 287 and 389, you give it base-walk 380.
EDIT: Of course I mean 387 instead of 287... silly me
