Reply to Re: Detecting Tile Hardness
If you don't have an account, just leave the password field blank.
Redink, if you're going along the lines of generating random monsters, something i've thought of doing is this:
Pick like 20 spots on a screen that you know are good, hand picked spots. Then when you enter, just randomly generate a few monsters at some of those spots. A few problems are the delay then, you'll scroll to the screen then the monster will appear. Also, if you were going to make it so the monster dies and comes back after 5 mins or whatever...don't really know a good way.
What i might end up doing, is creating like 20 monsters on the screen, but have them initialy be type 2, then when their script gets loaded, when you enter the screen, it has a chance to either kill them, or change their type to 1. Yes, they'll still appear when you enter, but better than seeing 20, and 15 suddenly dissapear, that would be weirder. And also this way you can have em die for a certain amount of time still. I dunno, just something i've considered.
Pick like 20 spots on a screen that you know are good, hand picked spots. Then when you enter, just randomly generate a few monsters at some of those spots. A few problems are the delay then, you'll scroll to the screen then the monster will appear. Also, if you were going to make it so the monster dies and comes back after 5 mins or whatever...don't really know a good way.
What i might end up doing, is creating like 20 monsters on the screen, but have them initialy be type 2, then when their script gets loaded, when you enter the screen, it has a chance to either kill them, or change their type to 1. Yes, they'll still appear when you enter, but better than seeing 20, and 15 suddenly dissapear, that would be weirder. And also this way you can have em die for a certain amount of time still. I dunno, just something i've considered.