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August 31st 2002, 09:20 PM
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Paul
Peasant He/Him United States
 
: Ok, I have just written the hardness editor (just tile) for WinDinkEdit, and I have a major problem. It's called Anti-alising. Basically when you resize sprites, it will have little white dots around it and such (becuase Direct X is blending pixels). Well, this is causing the tiles to look like crap while editing the hardness (it's really confusing to look at). I can fix this only one way (well, I could convert it to direct 3d, but I don't have the experience yet). I would have to convert WDE to dink palette format (8-bit color). Should I do this?

: --WC

Hmm, I don't see much reason not to, what are you doing with the extra colors now? I don't use WDE much though, so I may be overlooking something.