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Euhm... in the attack( void ), put Dinks life into another global, as well as the number of the creature attacking him. Fire up some script that waits for an amount of time (not too long, about a wait(100); will do, I think) then check if Dink's life is less than it was before. If so, the creature hit him and you can use the stored creature's number to do whatever you want. Though I doubt this is efficient.