Reply to Re: does dink support....
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Do make sure the wait times are not related to your CPU like in the original Dink. That will make timing cutscenes much easier. I have another request for a function by the way.
When you're creating a cutscene or a walking guard it's often hard to time the wait commands in between move() commands in different scripts. So, I would suggest adding some kind of wait_for_action() function. That way it will be possible to correctly time interscript animations.
And I meant adding equations that allow you to define a circular region, not only rectangular like in the original Dink.
When you're creating a cutscene or a walking guard it's often hard to time the wait commands in between move() commands in different scripts. So, I would suggest adding some kind of wait_for_action() function. That way it will be possible to correctly time interscript animations.
And I meant adding equations that allow you to define a circular region, not only rectangular like in the original Dink.