Reply to Re: does dink support....
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And and and and and and Classes??
Oh and I just discovered a needed function :
Sprite getSpriteInRegion(tl, tr, bl, br);
Where the arguments are the corner coordinates of a rectangle. Or maybe you could add circle equations
It takes a long time to simulate this in the original DinkC.
Oh and I just discovered a needed function :
Sprite getSpriteInRegion(tl, tr, bl, br);
Where the arguments are the corner coordinates of a rectangle. Or maybe you could add circle equations

It takes a long time to simulate this in the original DinkC.