Reply to to much fighting
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A lot of people get pissed off at having to fight the same enemies over and over without any enemies staying dead . I assume (not knowing a hell of a lot about Dink C) that this is the result of their not being a lot of global variables (after you kill an enemy its own global variable goes from 0 to 1 and lets the monster's script know not to respawn the monster) . I was wondering if anyone has tried to hide a lot of variables inside one variable by using each digit as a variable or something like that . I ask because if I make a Dmod I would love to make a large portion of the monsters not respawn .