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This is really bizzare... This code creates the sprite at a displacement of -85, -110 from where it should be. *scratches head*
int &movx;
int &movy;
freeze(1);
&movx = sp_x (1, -1);
&movy = sp_y (1, -1);
int &rrrrrrr = create_sprite(&movx,&movy, 0,98,1);
sp_size(&rrrrrrr, 50);
int &movx;
int &movy;
freeze(1);
&movx = sp_x (1, -1);
&movy = sp_y (1, -1);
int &rrrrrrr = create_sprite(&movx,&movy, 0,98,1);
sp_size(&rrrrrrr, 50);