Reply to Re: FreeScrolling
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Ok, we've reached a stage where we're working out the graphics system for Windemere (the name for our new Dink engine). Now, we have a choice. Either we can stick with Dink's current scrolling system (isolated screens, Dink walks to the edge of each to move around the map) or a new system which I call freescrolling. Anyone who has played Diablo will be familiar with it: the environment scrolls around when the player moves. If you want us to, we'll implement it. We'll also implement what I like to call 'Classic mode', which is the current scrolling method that Dink uses. This will be available so as to allow backwards compatibility with current DMODs.
My vote is for optional freescrolling, with the ability to let DMODs decide whether they want to or not.
My vote is for optional freescrolling, with the ability to let DMODs decide whether they want to or not.