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Okay, I've found some interesting things in the source...
1) Why is the maximum number of sprites 10000?
2) Why does the name of a script have to be shorter than 14 characters?
3) Why is the mamimum number of sprites on a screen at once 1000?
4) Why is the number of global variables limited?
5) Why does the map format waste so much memory?
I can't answer these. Can you?
1) Why is the maximum number of sprites 10000?
2) Why does the name of a script have to be shorter than 14 characters?
3) Why is the mamimum number of sprites on a screen at once 1000?
4) Why is the number of global variables limited?
5) Why does the map format waste so much memory?
I can't answer these. Can you?