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January 5th 2004, 07:46 AM
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Hi, i've read several tutorials provided on this site including the one talking about the dink.ini.

I want to do several things:

1) Remove all the existing graphics from my DMOD

I'm currently using the Skeleton provided with WinDinkEdit. And I'm gonna make a DMOD which does not use a single frame from the old game (dont ask why - hard to explain). To achieve my goal I removed all the Lines from Dink.Ini which work with existing frames. This seems to be correct - no old frames are loaded in WinDinkEdit!

2) I wanna add a new animation
In the title screen I want to have an animated cursor. The 3 frames are stored in the Files Mouse-1.bmp to Mouse-3.bmp in the \graphics\mouse-Directory of my DMOD. To add them in the Editor I added the following line to Dink.ini:

load_sequence_now graphics\mouse- 1 BLACK
According to the Tutorial about Dink.ini there has to be a sequence now with 3 sprites in it, which show my cursor in 3 different colors (white, light-gray,dark-gray). There is 1 Sequence in WinDinkEdit, but it has 0 frames. What did I do wrong? I can't see any help in the tutorials on this site, so I'm asking the community.

I hope someone will help me soon!