Reply to Re: Dink can't calculate
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I got bored, so I wrote it for you in C++. Hope you can convert it to Dink.
#include <iostream>
int main()
{
int life = 25;
int iHundred = (life % 10);
int iTen = (life / 10);
int iOne = (life % 10);
int ishoot = 0;
int iFoo = 0;
while(iFoo < 10) {
if(iOne >= 10)
{
iTen++; iOne -= 10;
}
if(iTen >= 10)
{
ishoot++;
iTen -= 10;
}
if(iHundred >= 10)
{
ishoot++;
iHundred -= 10;
}
iFoo++; // Checks to make sure One is the correct value. // The most this can be done is 10 times.
}
std::cout << ishoot << std::endl;
std::cout << iTen << std::endl;
std::cout << iOne << std::endl;
return 0;
}
Note: This code takes the long way around the bush for (somewhat) compatibility with dink.
PSST!! REDINK!! We need a [CODE],[/CODE]-type thing that won't screw up the formatting.

#include <iostream>
int main()
{
int life = 25;
int iHundred = (life % 10);
int iTen = (life / 10);
int iOne = (life % 10);
int ishoot = 0;
int iFoo = 0;
while(iFoo < 10) {
if(iOne >= 10)
{
iTen++; iOne -= 10;
}
if(iTen >= 10)
{
ishoot++;
iTen -= 10;
}
if(iHundred >= 10)
{
ishoot++;
iHundred -= 10;
}
iFoo++; // Checks to make sure One is the correct value. // The most this can be done is 10 times.
}
std::cout << ishoot << std::endl;
std::cout << iTen << std::endl;
std::cout << iOne << std::endl;
return 0;
}
Note: This code takes the long way around the bush for (somewhat) compatibility with dink.
PSST!! REDINK!! We need a [CODE],[/CODE]-type thing that won't screw up the formatting.