Reply to Re: 'New' D-Mod File Format
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Hmm, I never really thought about this before. However, this is a very good idea (*Thinks of Unreal Tournament's level style*).
I suppose you are suggesting something like a FastFile? In order to avoid sinking that low and to support the widest variety of platforms possible, I would suggest either a zlib-based file, or a bzlib-based file (which generally offers a better compression ratio). Another reason for this is to avoid closed-source compression algorithms as I believe (correct me if I'm wrong) that both .ZIP and .RAR are both proprietary formats.
If agreed as a good idea, I'll put this on my list of things to do after I implement the Directory-crawling infrastructure that SO pwns! I'm just a lazy guy, I guess.
EDIT: Could somebody explain this "M*rr*w*nd" thing to me?
I suppose you are suggesting something like a FastFile? In order to avoid sinking that low and to support the widest variety of platforms possible, I would suggest either a zlib-based file, or a bzlib-based file (which generally offers a better compression ratio). Another reason for this is to avoid closed-source compression algorithms as I believe (correct me if I'm wrong) that both .ZIP and .RAR are both proprietary formats.
If agreed as a good idea, I'll put this on my list of things to do after I implement the Directory-crawling infrastructure that SO pwns! I'm just a lazy guy, I guess.
EDIT: Could somebody explain this "M*rr*w*nd" thing to me?