Reply to Re: linear?
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but the shooting wasn't shooty enough, and the RPG elements (while nicely done, and pretty cool) just weren't hardcore enough
Silly rabit, that's why it was a blend of the two genres. And it's greatness did lay in the non-linearity.
And Metal Slug is a platform game!
Silly rabit, that's why it was a blend of the two genres. And it's greatness did lay in the non-linearity.
And Metal Slug is a platform game!
