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You can test:
if (sp_active(&missle_source, -1) > 0)
but all that really does is check if Dink just shot a spell/arrow, so if he casts a fireball off to the side and then hits the shrub with his swrord, it'll think it was hit with magic. There doesn't seem to be any good way to do this.
Theres one wierd thing that might help, but I'd class it has a bug so I don't know if it's good to use.
If a sprite is soft and nohit weapons can still make it run it's hit procedure. (but spells can't) But you'd have to be creative to use that anyway since your sprite is hard.
if (sp_active(&missle_source, -1) > 0)
but all that really does is check if Dink just shot a spell/arrow, so if he casts a fireball off to the side and then hits the shrub with his swrord, it'll think it was hit with magic. There doesn't seem to be any good way to do this.
Theres one wierd thing that might help, but I'd class it has a bug so I don't know if it's good to use.
If a sprite is soft and nohit weapons can still make it run it's hit procedure. (but spells can't) But you'd have to be creative to use that anyway since your sprite is hard.