Reply to Re: Seth bmp.
If you don't have an account, just leave the password field blank.
1) The BMP's are readily available in the bmp_dinkpack.zip files under the Development section.
2) There will always be a way to decompress anything for a person who has enough time on their hands. So, to answer your question, for people that don't have very much time on their hands, yes, there is. But only special people have a decompressor (namely people who actually made it from the source code), and I think it should stay that way: I doubt people would appreciate their graphics being extracted and extrapolated from a .FF file by an almost-readily-available program (not found on DN for it's policy).
So, in summary, yes, it's possible. But most people won't be able to without a great amount of time applied.
2) There will always be a way to decompress anything for a person who has enough time on their hands. So, to answer your question, for people that don't have very much time on their hands, yes, there is. But only special people have a decompressor (namely people who actually made it from the source code), and I think it should stay that way: I doubt people would appreciate their graphics being extracted and extrapolated from a .FF file by an almost-readily-available program (not found on DN for it's policy).
So, in summary, yes, it's possible. But most people won't be able to without a great amount of time applied.
