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September 22nd 2003, 03:27 AM
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Kyle
Peasant He/Him Belgium
 
LT has a small scene in which line-of-sight is incorperated, but unfortunately, the map at that particualr spot has been designed so that nothing can "block" the sight of the enemy, because I couldn't detect if there were hardness anywhere. Still pretty dang cool though, even though it takes a little processing power to make it work right.