Reply to Re: Using AI to generate graphics/music/etc for Dink
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I think the most difficult part of making graphics for Dink is to make something that fits its art style and graphic quality, and doesn't stick out immediately as alien to the game. If AI can be used to get there somehow then I'm fine with it. I've never tried it, but judging from what I've seen in Necromancer I'm not impressed, to be honest.
I'm ok with using it for music too if that helps people to find something more fit for the tone of what's happening on screen, instead of just throwing in a MIDI version of Grenade by Bruno Mars as the theme of their main village.
What I've been using it for is story related things, because that's where I struggle with.
Not asking AI to write the story (it is not good at that), but help with general research, writing tips or some touch-ups, like "can you turn this next sentence into 1600's pirate speak?"
I'm ok with using it for music too if that helps people to find something more fit for the tone of what's happening on screen, instead of just throwing in a MIDI version of Grenade by Bruno Mars as the theme of their main village.
What I've been using it for is story related things, because that's where I struggle with.
Not asking AI to write the story (it is not good at that), but help with general research, writing tips or some touch-ups, like "can you turn this next sentence into 1600's pirate speak?"






