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Reply to Re: Me vs v1.05 Seth

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September 25th, 12:59 PM
duckdie.gif
You not casting your fully recharged hellfire is very triggering.

Seth seemed to have far more defense and (touch) attack when playing this version of Dink Smallwood. When I played v1.06 years ago, I remember being able to punch him to death with the herb boots, which wasn't even remotely possible here despite my high attack stat. It's been a while since I recorded the video, but IIRC I couldn't even scratch him with the Hellfire spell. The only thing that Hellfire might be good for would be interrupting Seth's explosion spell, and that wasn't really needed here.

Was this using a DirectX wrapper, or an old PC? I was under the impression that anything before 1.07 ran far too fast on a Pentium 4 or newer.

Porteus Linux with custom kernel and Wine (the default Porteus kernel refuses to run 16-bit programs so I used my custom kernel with 16-bit support which I built specifically for a 16-bit game - I figured it might be needed for the v1.05 installer, no idea whether it was indeed necessary though). I used slapt-get to install OBS Studio to record this. I did this on an old ASUS PC that I bought around 13 years ago; it has an NVidia video card, if you want to know. I could probably replay v1.05 on my brand new PC with Tuxedo OS (using Wine once again), if I really wanted to.

EDIT : I also had to use Fluidsynth so that I could listen to the MIDI files in-game.