Reply to Re: Alliance Command Ending
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>FreeDink likely 'fixed' this bug
Only temporarily in the old 108 SDL1.2 branch. In the source of the 108 branch, draw_map_game() is called after setting player X/Y in preparation for screen change.
This was altered after Cocomonkey's write-up, in the 109 branch, which has a commented line remarking upon the change in did_player_cross_screen() in which the screen is drawn first, and then player X/Y updated.
Only temporarily in the old 108 SDL1.2 branch. In the source of the 108 branch, draw_map_game() is called after setting player X/Y in preparation for screen change.
This was altered after Cocomonkey's write-up, in the 109 branch, which has a commented line remarking upon the change in did_player_cross_screen() in which the screen is drawn first, and then player X/Y updated.