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Reply to Re: Using a second or other map in a dmod?

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April 12th, 08:21 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
I have tested load_map and clear_editor_info in the past and it seemed to work fine and that was years ago in 1.08.

Obviously haven't tested it extensively, but it seemed to work fine.

Only thing is I don't believe the new map is saved in the save file(I could be wrong, I'd need to test). But if not you'd have to somehow handle that on load game.

Also obviously the whole thing of you can't let the player return to previous maps due to the clear_editor_info.