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Reply to Re: New D-Mod: Necromancer Demo v1.01

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March 30th, 10:14 PM
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SimonK
Peasant He/Him Australia
 
Besides the KlingAI of Decretius disappearing, the Witches static three shot, I used AI to generate a number of pre-images/guides as well as the blacksmith. I went over these and edited them in Gimp, or just created them again in blender. Even the blacksmith, which is the most AI generated sprite in there, I went in and edited/changed his appearance as well as animate with the help of Mixamo. So... it's a mixture. I see AI as a tool to assist, but not yet at the point of just typing in text into a prompt and getting what you want. My attempts at using the image to video AI for the cut scenes with Dink smashing his sword against the basilisk scale and the pole were so disappointing I created the whole thing in blender from scratch using makehuman. And the Decretius disappearing is something I plan to get around re-doing from scratch in blender as it is not great, and I'm going to need a new Decretius model/sprite as I don't want to re-use the PQ Redux version (Spike from over 20 years ago). Oh, and I did use suno ai to create some of the music, wanted to see what that is like.