Reply to Re: New D-Mod: Necromancer Demo v1.01
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I've now done both a Theurgy run and a Necromancy run. I encountered some bugs along the way (the most prominent one being that the earth essence spawned inside the rock in the middle of the room, which I couldn't blow up), but I also want to flag that the Necromancy level 2 boost currently forces you to stop moving during combat, which means you get forced to take damage occasionally when normally you could dodge it. I'd recommend changing that in the full release.