Reply to Re: Getting the damage/hit value
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Interestingly for me... as I have a custom procedure that gives the opportunity to idle a little more visually better, I need to keep the standard sp_base_walk() in that custom idle procedure, as well as the sp_custom() version, and all works well.
I wrote this custom idle procedure before Yeoldtoast had implemented base_idle for YOD... which I've yet to test. Anyway it kinda got sidelined because I was increasing graphic count as well back then... so I only have one character who is actually animated in his idle position, a blacksmith. Mind you I could now go back and add more stuff, now that the graphics limit has been raised with the latest version of DinkHD.
Something for the full version...
I wrote this custom idle procedure before Yeoldtoast had implemented base_idle for YOD... which I've yet to test. Anyway it kinda got sidelined because I was increasing graphic count as well back then... so I only have one character who is actually animated in his idle position, a blacksmith. Mind you I could now go back and add more stuff, now that the graphics limit has been raised with the latest version of DinkHD.
Something for the full version...