Reply to Re: Getting the damage/hit value
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Bugger. There's a typo I just found in the previous script that will make it so if no base death is set it won't create the corpse seq base_walk+5. Just fixed it, here's the new apply.c (above link is updated too).
Also forgot to mention in previous post that if for some reason you want to set a custom sp_blood_num and sp_blood_seq on the enemy, sp_blood_num also can't be retrieved by my script, so it needs an additional sp_custom line so my script can retrieve it:
sp_custom("blood_num", ¤t_sprite, value_here);
Not many people use sp_blood_num so it slipped my mind to mention it, even though I did actually include it. sp_blood_seq is fine though, no need for a sp_custom line for that.
Also forgot to mention in previous post that if for some reason you want to set a custom sp_blood_num and sp_blood_seq on the enemy, sp_blood_num also can't be retrieved by my script, so it needs an additional sp_custom line so my script can retrieve it:
sp_custom("blood_num", ¤t_sprite, value_here);
Not many people use sp_blood_num so it slipped my mind to mention it, even though I did actually include it. sp_blood_seq is fine though, no need for a sp_custom line for that.