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March 11th, 08:43 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
@YeOldeToast

Ah, right you are. I will update. Indeed I've myself used the return value of sp_attack_wait, for certain loops. You can get more accurate than using a standard wait() command for some stuff. Although isn't this method only doable if you check sp_attack_wait on sprite 1? I've only ever used this method by doing that. If you do it on a brain 9 or 10 sprite I always assumed it would perhaps return the raw wait time til next attack, as pulled from the original reference(I never tested it).
Either way, yeh sp_attack_wait(1, -1); is certainly useful in that way, I'll update it.