Reply to Re: DinkC Reference Guide Now Available
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Another couple of potential changes, in this one, it's mentioned in the last paragraph "returns the raw time at which the sprite is able to attack next. It is not entirely useful.", when it's (to my knowledge) the only way to get the engine's raw millisecond tick via dinkc, allowing for accurate checking of how much time has passed.
There's also this one where the first sentence ends with "and is not known to be used in any DinkC scripts.", when it should probably say something like "included game scripts".
There's also this one where the first sentence ends with "and is not known to be used in any DinkC scripts.", when it should probably say something like "included game scripts".