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Reply to Re: DinkC Reference Guide Now Available

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February 22nd, 10:02 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
A few more things...

On the "Graphics" page, authors are advised to use "load_sequence_now" in init lines for weapon scripts, when in fact load_sequence_now and load_sequence are interpreted the same when used in init lines.
The warning on the scripting entry for init() regarding replacing sequences with a different number of frames might only apply to <=1.07 as well.
Also "HD" is incapable of parsing anything other than load_sequence(_now) in init lines. This means no set_frame_frame or whatever else.

For disable/enable_all_sprites, it's fixed now, however for freedink and 1.08 etc, it would be worth mentioning that it will fail to affect the most recent sprite created.