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February 22nd, 01:02 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
Very cool!

I'll add that the count_magic/items trouble was a leftover from Freedink, meaning it will either be the same there, or slightly different, and was likely broken for years until seseler noticed.
The valid range for map_hard_tile is 0 to 799, rather than starting at 1.
It may also be worth mentioning preload_seq being inoperable in "HD" and suggesting Simonk's init trick as a potential work-around.
On the "Variables" page, the missile_target var is stated as indicating the last known target to be hit by a missile, however this only appears to be the case if the target sprite lacks a script (someone please confirm).

Also, a nitpick on the playsound blurb, the term "soundbank number" is used, when for sake of consistency, it should be "sound number", as it's referring to sound slots rather than individual sound invocation IDs.

On the "Procedures" page, the "Predefined Procedures" list is missing duckdie().