Reply to Re: Variable scope and set_callback_random()
If you don't have an account, just leave the password field blank.
Wow, this helps me a lot towards getting a grasp on variables and DinkC. I haven't digested it all, but it is one of the best explanations I've seen for script instancing etc.
The forever/persistent loot thing is something I wanted for SOB with the skulls and the graves in Story 3, I think in the Redux versions I ended up using global variables, but this whole multiple scripts/library.c etc is very intriguing, and is something I really should adopt for Necromancer once I can get my head around it all.
The forever/persistent loot thing is something I wanted for SOB with the skulls and the graves in Story 3, I think in the Redux versions I ended up using global variables, but this whole multiple scripts/library.c etc is very intriguing, and is something I really should adopt for Necromancer once I can get my head around it all.