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Reply to Re: Variable scope and set_callback_random()

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February 15th, 10:56 PM
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SimonK
Peasant He/Him Australia
 
Wow, this helps me a lot towards getting a grasp on variables and DinkC. I haven't digested it all, but it is one of the best explanations I've seen for script instancing etc.

The forever/persistent loot thing is something I wanted for SOB with the skulls and the graves in Story 3, I think in the Redux versions I ended up using global variables, but this whole multiple scripts/library.c etc is very intriguing, and is something I really should adopt for Necromancer once I can get my head around it all.