Reply to Re: Graphic Memory/Buffer capacity with Sprites
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Yeah, I think so.
The original graphics are about 3,600 items based on downloading the unpacked version. So I'm over x2 this amount, and past 6,000.
I might have to reconsider the use of 30 frame walk cycles for NPCs and enemies and go back to 10 at the most. And do a graphic cull as I have created multiple directions for various objects, some of which I don't use, and probably won't.
The original graphics are about 3,600 items based on downloading the unpacked version. So I'm over x2 this amount, and past 6,000.
I might have to reconsider the use of 30 frame walk cycles for NPCs and enemies and go back to 10 at the most. And do a graphic cull as I have created multiple directions for various objects, some of which I don't use, and probably won't.