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Reply to Re: Graphic Memory/Buffer capacity with Sprites

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January 24th, 02:28 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
In theory, it should be possible to check if a sequence is loaded into the graphics cache by checking the length of that sequence. If its frame length and other properties are zero, it means it's not loaded. Unfortunately I don't believe there's any way to actually check dink.ini properties from dinkc unless there's some sort of obscure Robj-style trick waiting to be discovered.