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Reply to Re: What are the limits of animated sprites these days?

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January 1st, 07:17 PM
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SimonK
Peasant He/Him Australia
 
Feet sticking to the floor in animation can be tricky even outside of game engines. Usually you vary how fast the object is traveling compared to the frame rate of the animation and the distance of the step overall. So I mess around with sp_frame_delay() and sp_speed() until something gets close.