Reply to Re: overlapping hitboxes + touch()
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Uh, I have no idea about DinkC... I guess RobJ might know more
Edit: Actually looking at the DinkC reference website, the sp_range seems to depend on the sprite's direction huh... Hmmm...
Edit2: Here's a stupid idea: what if you had an additional invisible sprite with a modified hardbox that is extended by the size of Dink's own hardbox. If Dink's depthdot is centered on his hardbox and if the two sprites are overlapped then theoretically the touch would trigger on the 2nd sprite as Dink's own hardbox would touch the 1st sprite's hardbox right?...
Wait actually, if a sprite is invisible can it even touch anymore?... (You could get around this by having the 2nd sprite be a fully transparent frame I suppose, instead of using sp_nodraw)

Edit: Actually looking at the DinkC reference website, the sp_range seems to depend on the sprite's direction huh... Hmmm...
Edit2: Here's a stupid idea: what if you had an additional invisible sprite with a modified hardbox that is extended by the size of Dink's own hardbox. If Dink's depthdot is centered on his hardbox and if the two sprites are overlapped then theoretically the touch would trigger on the 2nd sprite as Dink's own hardbox would touch the 1st sprite's hardbox right?...
Wait actually, if a sprite is invisible can it even touch anymore?... (You could get around this by having the 2nd sprite be a fully transparent frame I suppose, instead of using sp_nodraw)