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November 21st 2024, 04:34 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
> Incidentally, on DinkHD you can already do something like this by setting sprite's size below 100%. For example if sprite's size is 50 and game is on 1280×960 window then the sprite is just rendered at its original resolution (Or it would, if not for some other HD's quirks), while size 100 sprites are upscaled.

There's an issue with hardness, iirc, sprite hardness does not get scaled with the sprite at all.

Edit: Also it would be annoying tweaking individual sprites instead of configuring them once in the dink.ini