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November 8th 2024, 01:09 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
> capable of importing/exporting hardness overlay for the tiles

I already have a program that does this sort of thing. The included PSD and PNG should give you an idea as to how to go about it. The main considerations are that you must paint in pure red or pure blue when making the (RGBA format) mask, and the outputted file is called "harddat.dat".

Invocation goes something like:
photohard myhard.dat mymask.png 5

Which would overwrite the indices of tilescreen 5 with the contents of mymask.png.
There is also a testmod in there ("photohardtest") providing a demonstration of output.
The usual disclaimers apply, and it may not work at all etc.