Reply to Re: New Dev File: Skeleton Gelatin
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Thanks for that.
So I've done a few experiments and have changed your index image to one using the unknown hardness colour for easier viewing so I could screen shot the various default tiles with their index from the GELATIN skeleton dmod. In hindsight I should have used something that overlayed the numbers on the actual original hardness like this.
Here are the various tile screens viewed in WDED+ ver 2.5.13.0 with their hardness index numbers
ts01 - ts06
ts07 - ts12
ts13 - ts18
ts19 - ts24
ts25 - ts30
ts31 - ts36
ts37 - ts41
So, from GELATIN hard.dat tiles index 311 to 745 are available to customise, and you can edit them and stamp them onto a tile set inside WDED+ one by one, but can you assign them permanently to any of the tiles as a default via the png to dat process?
Or, as I suspect, create the hardness in a png, upload it via png2hard.exe, go into WDED+ and manually assign index numbers and then save.
So I've done a few experiments and have changed your index image to one using the unknown hardness colour for easier viewing so I could screen shot the various default tiles with their index from the GELATIN skeleton dmod. In hindsight I should have used something that overlayed the numbers on the actual original hardness like this.
Here are the various tile screens viewed in WDED+ ver 2.5.13.0 with their hardness index numbers
ts01 - ts06
ts07 - ts12
ts13 - ts18
ts19 - ts24
ts25 - ts30
ts31 - ts36
ts37 - ts41
So, from GELATIN hard.dat tiles index 311 to 745 are available to customise, and you can edit them and stamp them onto a tile set inside WDED+ one by one, but can you assign them permanently to any of the tiles as a default via the png to dat process?
Or, as I suspect, create the hardness in a png, upload it via png2hard.exe, go into WDED+ and manually assign index numbers and then save.