Reply to Re: Several bugs! (I will post more here if I find them) :
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Okay, I think I've solved the water spirit not appearing, and have a somewhat hard solution for the naked goblin appearing during the end run.
This second one involves disabling save states, so that you can't use quicksave once you reach Decretius' screen. Probably frustrating for some, but that was my original intention back in 2002 and why there was no save machine once you get to that point. The end is a battle as much against time as Decretius - he can never been killed, just wounded enough to run away to fight again another day.
Save states must save quite a few things, including any scripts that have already attached to screens as I adjusted the end-visn.c script to force load the correct Skard and Cthullos graphics, which work once you leave the Decretius screen after loading the quicksave, but not on the Decretius screen itself.
The water spirit not appearing seems to have been a change in script checking of global variables as far as I can tell, so I've put the graphics appearing directly in the script that handles this whole cut scene rather than have it called as a spawn via an if statement.
Have also fixed the pus man starting to move around if you hit him once he is lying on the ground. That looked silly.
What I meant by things not loading is the correct Skard graphics etc.
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Also the tree that can't be cured next to the potion guy, it can now. Seems there are only 3 types of trees that can get cured, but I have 5 types of trees excluding the tree spirit in the End World. Two of these don't have leaf growing graphics... not sure why I didn't make them, maybe I ran out of spare slots back 20 years ago for the graphics.
This second one involves disabling save states, so that you can't use quicksave once you reach Decretius' screen. Probably frustrating for some, but that was my original intention back in 2002 and why there was no save machine once you get to that point. The end is a battle as much against time as Decretius - he can never been killed, just wounded enough to run away to fight again another day.
Save states must save quite a few things, including any scripts that have already attached to screens as I adjusted the end-visn.c script to force load the correct Skard and Cthullos graphics, which work once you leave the Decretius screen after loading the quicksave, but not on the Decretius screen itself.
The water spirit not appearing seems to have been a change in script checking of global variables as far as I can tell, so I've put the graphics appearing directly in the script that handles this whole cut scene rather than have it called as a spawn via an if statement.
Have also fixed the pus man starting to move around if you hit him once he is lying on the ground. That looked silly.
What I meant by things not loading is the correct Skard graphics etc.
----------------------------
Also the tree that can't be cured next to the potion guy, it can now. Seems there are only 3 types of trees that can get cured, but I have 5 types of trees excluding the tree spirit in the End World. Two of these don't have leaf growing graphics... not sure why I didn't make them, maybe I ran out of spare slots back 20 years ago for the graphics.