Reply to Re: Wait times
If you don't have an account, just leave the password field blank.
Hmm, I tried it, but unfortunately it didn't wait any time at all...
My script is somewhat long with a few things happening, but it is meant to be a sequential series of events...
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Okay this seems to work for me
My script is somewhat long with a few things happening, but it is meant to be a sequential series of events...
==========================================
Okay this seems to work for me
//explosion sounds and smoke to fill the screen int &sbomb = create_sprite(320, 240, 12, 434, 1); sp_brain(&sbomb, 12); sp_brain_parm(&sbomb, 800); sp_noclip(&sbomb, 1); sp_seq(&sbomb, 434); sp_que(&sbomb, 2000); sp_timing(&sbomb, 0); playsound(56, 44100, 0, 0, 0); playsound(57, 44100, 0, 0, 0); stopmidi(); int &seq; sp_timing(¤t_sprite, 1); loop: &seq = sp_seq(&sbomb, -1); if(&seq > 0) { wait(1); goto loop; }