Reply to Re: Wait times
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The brain 12 sprite will delete itself after it reaches the target size, and sp_seq will return -1 for deleted sprites, so you should check if the seq > 0.
Also make sure that the script is not attached to the explosion itself, or it will be killed with the explosion.
Try this:
edit: had the check wrong: <= instead of >
Also make sure that the script is not attached to the explosion itself, or it will be killed with the explosion.
Try this:
int &seq; sp_timing(¤t_sprite, 1); loop: &seq = sp_seq(&explosion, -1); if(&seq > 0) { move_stop(¤t_sprite, 2, -2147483648, 1); goto loop; } //Sprite done animating
edit: had the check wrong: <= instead of >
