Reply to Re: What's the problem with the load_palette?
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I think this refers to a problem in original 1.08, where IIRC, if you load a save game after doing load_palette, the tiles will revert back to the normal Dink palette, but the sprites will stay on the changed palette.
Yes, it looks like loading a saved game that uses a different palette causes problems.
I guess that the display palette is reset to default on load, but the graphics already loaded in memory stay on the old palette and the game(or DirectX) is trying to convert the graphics from one palette to the other? Or something like that.
Yes, it looks like loading a saved game that uses a different palette causes problems.
I guess that the display palette is reset to default on load, but the graphics already loaded in memory stay on the old palette and the game(or DirectX) is trying to convert the graphics from one palette to the other? Or something like that.