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Reply to Re: New Dev File: Skeleton Gelatin

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October 13th 2024, 01:40 PM
custom_robj.png
Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
This just received another update. Seseler made me aware of some bugs and also made some suggestions.

Anyone one using this please see below, you might be able to just make the necessary adjustments yourself if you're using this skeleton in a Dmod that's already in development.

@Yeoldedink, hopefully you see this, I believe this skeleton is included via default in something, maybe the dinklua skeleotn or something? Anyway, might wanna update whichever parts you used too.

Fixes have been applied to the following:
- TS32 - Hardness missing from a tile at column 7, row 4.
- TS05 & variants: The convex cliff edges have hardness border that doesn't match other cliff tiles.
- Beach tiles mismatching corners
- Small extrusion on hard tile 133.
- dink.ini - line 1047 typo: "laoded" changed to "loaded" in one of the comment lines.
- sequence 31 (inn walls) set_sprite_info lines added back in for frame 26, 35 and 36.
- sequence 445 (stack of wooden boxes) added back into dink.ini (was deleted by mistake).
- Added the coloured sparkle variations and the sucking vine graphic to the commented out "unused graphics" list.