Reply to Re: Wait times
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Wait,
I just tested and at least on YeOldeDink, wait(0) seems to always wait at least 2 frames.
Or more specificially, I made a script that runs this code:
and there were two calls to update_frame between each time the loop was run.
Is this YOD issue or does this also happen on vanilla Dink and HD?
I just tested and at least on YeOldeDink, wait(0) seems to always wait at least 2 frames.
Or more specificially, I made a script that runs this code:
loop: &seq = sp_seq(¤t_sprite, -1); &frame = sp_frame(¤t_sprite, -1); &pseq = sp_pseq(¤t_sprite, -1); &pframe = sp_pframe(¤t_sprite, -1); debug("seq &seq frame &frame pseq &pseq pframe &pframe"); wait(1); goto loop;
and there were two calls to update_frame between each time the loop was run.
Is this YOD issue or does this also happen on vanilla Dink and HD?